Frankie Muniz Racing

em. The child doing the searching uses a flashlight to find the other kids. Anyone caught in the flashlight's beam has been found. Chalk Cha nnel your child's artistic talents by getting them out of the house and onto the sidewalk with colored chalk. With a group of kids, you can assign each child one sidewalk square to draw in and then you present awards for most creative, colorful and original. Help your kids draw a n outline for a game of hopscotch to add an element of physical activity to the play time.Water Balloon Targets Make several water balloons social media logos and place them in a large bucket. Find a large area of concrete and draw a target on it using sidewalk chalk. Mark point values on each ring of the target, with smaller point values on the outside rings and higher point values as you go toward the bulls-eye. Mark a standing line Frankie Muniz Racing about 15 feet away from the target (move the line farther away or closer depending on the ages of the children). Each child tosses a water b .

ide children into two equal teams and have them line up facing each other about 3 feet apart. Mark a safe line behind both teams about 25 fe et away. Select one team to be the "sticks" and one team to be the "stones." When you yell, "Run," the sticks must try to run to a safe line as fast as they can, while the stones chase them. Any stick caught by a stone must switch places for the next game. Keep playing until all children get the chance to be a stick and a stone. Prizes in a Hay Stack Place a large tarp outside on the ground and unravel about four hay power of attorney form bales on the tarp. Loosen the hay and create a large pile. Place prizes, such as dollar bills rolled in aluminum foil, wrapped candy, plast ic toys and small party favors, throughout the hay. Give each child a paper sack. When you say, "Go," the kids must dig through the hay and Frankie Muniz Racing find as many prizes as they can. The child who finds the most prizes wins a large prize and the other children can take home their prize fin .

avoid being hit. If the ball hits a player, he is out of the game. Go in order down the line, so that every child has a turn to toss the ba ll at the wall. The last player standing wins the game.The Big Game Kids must achieve five tries within the allotted time to advance to the next level in "The Big Game." In this Ruggerland game, kids use their mouse to control their character and press the "left" and "right" arro w keys to pass the ball or choose a character. Pressing the left mouse button makes players run faster. The game ends if players do not reac e books h the required number of tries before time runs out. Catch the Highball With the coach tossing the balls, kids try catching as many as possi ble in "Catch the Highball." Kids press the "left" and "right" arrow keys to move, and advance to the next level if they have not dropped th Frankie Muniz Racing ree balls before time runs out. The game ends when kids drop three balls. Make a Rugger Kids make their own rugger in this Ruggerland activi .


Frankie Muniz Racing | Frankie Muniz Racing | Frankie Muniz Racing | Frankie Muniz Racing