Frankie Muniz Racing

ds the mat in place. This tool offers accuracy and variety such as squares to circles along with their variations, for doing cuts in two dim ensions, vertically and horizontally.Sheepdog This game is best played with more than 10 children. Elect one child as "sheep dog" and the ot hers as "sheep." The sheep run while the sheepdog chases, tagging a sheep when he catches it. That caught sheep then becomes part of the she ep dog. They link arms and chase the sheep together. They must stay linked at all times. When another sheep is caught, the sheep dog becomes css examples a trio. The next three sheep caught become a second sheep dog. Now there are two dogs and the remaining sheep. Trios are formed and sheep c aught until one sheep remains. She is the winner. Balloon Hockey Dragon Heads and Tails The players form two "dragons" by making single line Frankie Muniz Racing s. Each child must hang on to the child in front of him and not let go at any time. The front player in each line is the dragon's head, and .

gest dragon by capturing tails. Pig Ball Pig ball is a combination of Frisbee, football and basketball. It is played with a football on a ba sketball court with two teams of five players each. The teams catch and throw only. There is no contact. The player who catches the ball mus t stop moving and has three seconds to pass. Defense must stay three feet away from passer. Missed catches result in a turn over of the ball . When one team scores a goal, the other team takes the ball from the end line. Jelly Bean Pass Play this with two teams of eight or nine pl rock texture ayers each. Hand out paper cups. The players hold the cups by the rim with their teeth. Each team makes a line. Someone drops a jelly bean i n the cup of the first player on each team. That person must place it in the cup held by the next teammate. But no one can use her hands. If Frankie Muniz Racing anyone drops the jelly bean, it goes back to the front of the line. The first team to pass the candy all the way to the end of the line win .

e center of the jump rope circle. Each toss that lands inside the circle is worth 3 points. Play continues to 21 points. Make it more fun by having left-handers toss with their right hand and righties toss with the left.1 Disconnect the battery before you install the tachometer o n the boat by unplugging the negative cable. 2 Find a location where you will be able to mount the tachometer. An ideal location is next to the other on-board instruments. 3 Turn the selector switch on the tachometer using a Flat-head screwdriver. Turn the selector to "5" for a t 3d cartoon en pole alternator and "6" for a twelve pole alternator. Look in the Outboard Tachometer product manual to determine what to turn the dial t o if you do not know the number of poles in your alternator. 4 Use a rotary tool to cut a hole in the boat dash 3 3/8 inches and mount the t Frankie Muniz Racing acometer with the supplied mounting clamp. Tighten the screw on the mounting clamp to secure the tachometer to the dashboard. 5 Insert the b .


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