Frankie Muniz Racing

olor. Curb weights for the KFX models come in between 260 and 392 pounds.Hoop Race 1 Stage a hoop race. Line a group of children on a wide, flat surface, such as a parking lot or track. 2 Tell the children to have their hoops at the ready. At the signal, the children roll their h oops as fast as they can toward a finish line. 3 Declare the first child to roll his hoop across the line -- without letting it fall -- the winner. Hoop and Dart 4 Play hoop and dart. This game has been played by Native American tribes for hundreds of years to practice hand-eye c Eat clean diet oordination. Give each child a handful of darts, or alternatively, foam balls. 5 Roll the hoop quickly along the ground a few yards in front of the children. If you want to make the game more difficult, start further back. 6 Award the children points for each dart they throw thro Frankie Muniz Racing ugh the rolling hoop. Hoop Tricks 7 Encourage a child to build his physical fitness by learning to do tricks with the hoop. In ancient Greec .

d to lift the hoop and throw it to other children, who catch it with their sticks, and throw it back. 9 Show your child how to hula-hoop. Hi storians are sure that this use of the hoop dates back at least as far as the 1950s.Pocahontas Picture Hunt 1 Remove all tiles from the shee t. Each tile must have a picture token. 2 Turn over and mix up the tiles. 3 Lay the tiles in rows of five across and six down. Choose a play er to go first. 4 Flip one tile over, token side up, so that all players can see the token. If the token shows Pocahontas, John Smith or Mee 3d cartoon ko, remove the token from the tile. Place the token face down in front of the player and return the tile to its original location, token-slo t side down. If the token is empty, shows any other character, or the player already has that character, she must return the tile to its ori Frankie Muniz Racing ginal location, token-side down. This ends her turn. 5 Collect one Pocahontas, John Smith and Meeko token to win. Pocahontas Canoe Race Game .

cards in a draw pile. Place the leaf tokens in a pile. Each player places his pawn in a space on the first row on the first game board. 8 P lace the log on the leaf space in the last row of the first game board. Place the rock on the leaf space in the last row of the second game board. 9 Choose the first player. Each player uses the Canoe card and Paddle card to move his character pawn one space, forward and backward . The Rock and Log card moves the rock or log one space in any direction. The rock or log playing piece can be moved onto any space, except google web fonts one occupied by his pawn. The Paddle card is the only way to move his pawn off of a space occupied by a rock or log. Any player landing on a leaf space gets a leaf token and can't use a canoe card during that turn. 10 Discard any unwanted cards and draw new cards at the end of an Frankie Muniz Racing y turn until you have three. 11 Switch the boards when a player gets to end of the last board. Slide the first board ahead of the second and .


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